Some words on Game Design

I have seen many people wondering whether some unusual, annoying, funny, or just weird aspect of the game was deliberately designed that way or not, because you just never know for a game like this. It turns out, the answer is usually, “It’s deliberate”.

In the very long post linked below, I share some details about the design decisions I made for The Ditty of Carmeana, and how it’s reflected in the game.

WARNING: THIS POST IS SUPER SPOILER HEAVY. Do not read if you are still having fun exploring the game, it *will* reveal some pretty.

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